Friday, April 24, 2009

Legacy Hoofprints Deck


I don't usually play control because it is simply not my style, but I guess that this deck is an exception. Over the past months of MWS play, it has turned out to win more than 75% of the games (sideboard included) because of its ability to always have a full hand. The playing style is pretty clear: Try to get out a counterbalance and a sensei's divining top. With that in play, it will be fairly easy for you to control the gameplay, as you basically won't let your opponent play anything. Note that I included predict not only because it comboes very well with sensei's and brainstorm, but also with Counterbalance.
However, the centerpiece of this deck after it is called is obviously Hoofprints of the Stag, a very powerful card for Legacy, as it is a very cheap enchantment to play and it is an infinite source of 4/4 flyers.
One thing you will notice is the inclusion of Teferi's realm. Some of you might not be able to believe what I am saying, but it is one of most awesome cards in Legacy. Why? Because of so many people playing wasteland or trying to kill your lands (Mishras and conclave). And the best thing is that in case it is a permanent which is trying to destroy your land, YOU get to destroy it AND draw 2 cards. Awesome? AWESOME!

// Lands
6 [7E] Island (1)
2 [10E] Faerie Conclave
3 [AQ] Mishra's Factory (4)
3 [ALA] Plains (2)
1 [ON] Polluted Delta
4 [ON] Flooded Strand
4 [A] Tundra

// Spells
4 [LRW] Hoofprints of the Stag
4 [IA] Brainstorm
3 [IN] Teferi's Response
3 [OD] Predict
4 [CHK] Sensei's Divining Top
4 [CS] Counterbalance
4 [U] Swords to Plowshares
4 [NE] Daze
3 [FD] Engineered Explosives
4 [AL] Force of Will

// Sideboard
SB: 3 [DK] Tormod's Crypt
SB: 3 [9E] Wrath of God
SB: 1 [WL] Gaea's Blessing
SB: 4 [SC] Stifle
SB: 4 [U] Disenchant

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