Monday, April 13, 2009

Legacy Turboland Deck



Kids, fewer things are more fun in magic than drawing cards and having LOTS of lands in play. This deck is exactly what it does. Whereas the concept of this deck has been created years ago, I am proud to being the one who revived it for this format, as it features an incredibly powerful card: Fathom Seer . This little fella allows us to take back lands to our hand (even if they're tapped), play them again with exploration, draw 1 card for each land we lay with horn of greed and draw 2 extra ones. What do we say?
AWESOME!

// Lands
2 [10E] Forest (4)
5 [7E] Island (1)
3 [ON] Wooded Foothills
4 [ON] Polluted Delta
4 [U] Tropical Island
4 [TE] Wasteland
1 [LG] The Tabernacle at Pendrell Vale
1 [IA] Glacial Chasm
1 [TSP] Academy Ruins

// Creatures
3 [TSP] Fathom Seer

// Spells
4 [US] Exploration
4 [IA] Brainstorm
4 [6E] Counterspell
4 [NE] Daze
4 [AL] Force of Will
3 [FD] Crucible of Worlds
4 [SH] Horn of Greed
1 [US] Sunder
2 [ON] Words of Wilding
2 [7E] Mana Breach

// Sideboard
SB: 3 [TSP] Krosan Grip
SB: 2 [4E] Energy Flux
SB: 3 [FD] Engineered Explosives
SB: 3 [R] Blue Elemental Blast
SB: 4 [DK] Tormod's Crypt

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